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She is aware of the condition of her body at all times, and can return to her body as a full round action. Half of all damage taken by the separated mind is nonlethal damage (half lethal) if enough non-lethal damage is taken to make the ghost fall unconscious, then any excess damage is taken as lethal damage, the mind returns to the body, and the effect ends. When semi-incorporeal she keeps all her mental abilities, may still manipulate objects and perform spells as normal. Semi-incorporeal gives a 20% miss chance with creatures that are not incorporeal or ethereal (ghost touch negates this). Mind out of Body ( Su): At 1st level as a full round action, a ghost can separate her mind from her body her body falls to the ground helpless, while her mind becomes semi-incorporeal. Alien hand can last up to 2 rounds/Moralist rank and may be done 3/day.
GHOST 5E D&D FREE
After the first round the ghost can move the limb once per round as a free action. The target becomes shaken while under the effect, and may make another Will save every two rounds after. Control of finer tune functions (playing the piano) cannot be done, the appendage can only grab or release. The ghost may control a target: arm, leg, tail, tentacle, trunk or any other type of appendage (except the neck). Thus, a sorcerer 5 / ghost 4 would have a Moralist rank of 8.Īlien Hand( Su): At 1st level, as a move action a ghost can gaining complete control over another’s appendage Will save (DC10+Moralist rank+Wisdom modifier) to resist. All ghost gain a rank off of which their abilities scale, equal to their class level +1/3HD, up to a maximum of their total HD. Moralist: The power of the ghost expands, her will and mastery of the mind grows even if she doesn't focus on her own abilities. Must be able to cast a 2nd-level transmutation and compulsion. Wisdom is the keystone ability, Intelligence and Charisma are useful for skills, and Dexterity can help with agility and Armor Class - for when you lose your mind!Ĩ ranks in concentration, and 4 ranks in either bluff or diplomacy. Those who like to control morals, or like to change the fates, become ghost. Most ghost like to be in the back of the party (as a protection for their body), and control the strongest creature on the opposing side. For when the voices inside your head tell you to stop fighting, or you lose control of your hands, the tiny unconscious alien looks a whole lot bigger! A ghost’s ability of possession and control of the animate and inanimate makes them a force to be reckoned with. Those who like to captivate others to such a degree that they redefine others' morals, typically become ghost. People say you have to be moral, you have to listen to your conscience - I am your conscience!Ī spectre, conscience-controlling class that rules how others think - but not without a price.